Compu Castel: An Instructional Tool for Teaching Firewall Concepts

"Analysis of Knowledge Retention"

Authors

  • Mahmoud Mostafa Department of Information Technology, College of Computers and Information Technology, Taif University, Al-Hawiya 21974, KSA <br />Information Systems Department, Faculty of Computers and Information, Helwan University, Helwan, 11795, Egypt

DOI:

https://doi.org/10.24203/ijcit.v9i1.2

Keywords:

firewall; security; educational; game; retention

Abstract

Firewall is an essential device in every computer network. It needs skillful professionals to accurately configure its rules for proper functioning. To help prepare these professionals, university level students need more engaging and attractive interactive tools to develop their skills.  For this regard, this paper presents the design, implementation and evaluation of "Compu Castel" educational video game that teaches firewall concepts. In addition to evaluating the impact of educational game on short-term knowledge acquisition, both, mid-term (after 2 months) and long-term (after 5 months) knowledge retention is analyzed. The results confirm that educational games affect positively short-term knowledge acquisition compared with traditional text based methods. Moreover, educational games enhance knowledge retention for mid-term and long-term periods.

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Published

2020-01-15

How to Cite

Compu Castel: An Instructional Tool for Teaching Firewall Concepts : "Analysis of Knowledge Retention". (2020). International Journal of Computer and Information Technology(2279-0764), 9(1). https://doi.org/10.24203/ijcit.v9i1.2